![]() For being in Early Access, it’s already got a lot going on and now it’s just a matter of waiting for more and more to be added. ![]() The audio does this too, but I’d also be lying if I said that I didn’t wish for a more distinct soundtrack – something beyond light ambience.īut regardless, I’d recommend Core Keeper. Great sprites, nice use of color and lighting, and an overall dark aesthetic to reinforce the underground setting. Really, it just feels like a top-down Terraria – at least in the way it plays and I can’t really say that that’s a negative. It’s not finicky and the only complaint I have there is that placing things can be a bit weird sometimes trying to line up where you actually want to place a block. Combat, mining, movement, and all of that just works. It is still nowhere near as developed as Terraria, but for just launching in Early Access, it took my two friends and I around ten hours to clear all of the content currently there and it was a blast to do so.Įven without a mountain of content – the base that is there is pretty good as is. This in turn allows you to progress even further by unlocking new areas of the map, new tools to craft, new NPCs to talk to – all of that. You find or discover something cool – figure out what to do with it or, in the case of a boss, figure out how to defeat it – and follow the progression until you can do so. At the time we discovered this, we were nowhere near in good enough shape to take it out (I mean, it’s kinda hard to do so with how fast it moves), but it gave us a goal to work towards and that’s basically what kept the Core Keeper experience alive. Not only did we find out that this tunnel circled the entire map, but one of the bosses – a giant bug-worm looking thing – circled this tunnel at a fixed interval and would run you over if you were in the way. In fact, one of my favorite moments was the time when my friends and I discovered a massive tunnel. Exploring leads to uncovering new monsters, treasure, ore, and all that – so it’s always a good idea to do. The map is a limited size, but it is also quite massive and even now that I have cleared all of the content on offer at this time – I still had large portions of the map left unexplored. You got your usual stone cave biomes, but also a jungle-like biome and a hive-like biome infested with creepy crawlies. It’s a bit gloomy, but the game does a good job incorporating biomes to shake things up. The twist here is that the game is set entirely underground and is played with a top-down perspective, so a lot of what you will be mining is various types of stone, dirt, and ore. You’re thrown into this world with just the bare minimum to get started and have to mine, build, craft, and kill your way to victory. If you have played games like Terraria, this gameplay should be very familiar to you. That is Core Keeper and it has just launched into Early Access only a couple months ago. So imagine my surprise when I hopped into this one and found this lively game world, tons of crafting mechanics, a solid sense of progression, and yes, a full slate of bosses. I mean, we get quite a few of these games nowadays, but rarely do they pan out to be something better than just… average. My friend kept asking me to pick it up and give it a shot and I was like “ehhhhh”. Now I will admit, I went in a bit skeptical.
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